Sunday, December 1, 2024

Dev Blog #15 - Nov 2024

November development revolved around quality of life improvements for tournament players and unlocking features for social guilds that have long-since been exclusive to competitive guilds (in preparation for the launch of the Big Costco Hotdog World Tour guild). But the big news this month is that I was invited back for episode 135 of the Bitcoin Cash Podcast to talk about the progress A Fifth of Gaming has been making!

https://www.youtube.com/watch?v=EDFdSPGvnX0

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As hinted, this month also saw the launch of the BCHWT with a few rounds of Risk of Rain 2!

https://preview.redd.it/jdil9n36vc4e1.jpg?width=1920&format=pjpg&auto=webp&s=b585ba7dfcc826f327d014ca9852424903faaa5a

Mark your calendars for the next session, coming up in December:

https://afifthofgaming.com/session/next/41

And now, onto the changelog!

NEW FEATURES

  • Players can now unregister from a tournament before it starts. If they paid a registration fee, it will be automatically returned to them.
  • An audio clip of war drums will now play whenever your next match is ready to be played.
  • Upcoming events for both tournament and social guilds will now display that guilds average attendance for recent events. To account for the reality that players tend to register for events at the last minute, the display priority calculation now uses "recent average" rather than "current count".

UI/UX

  • Social guild admins now have access to the "Event Info" section in their control panel. Any text put into this field will be displayed on their session pages.
  • Twitch streams are now online for social guilds. Any player marked as "present" at a social event who also has their twitch handle in their AFoG profile and is currently streaming will have their stream embedded on the event page.

BUG FIXES

  • Registering for a pay-to-play event at the last minute could cause the tournament page to throw an error once the event started. Fixed.
  • Another attempt has been made to resolve the pesky every-once-in-a-while problem of a player getting registered for the same event twice.
  • Social event attendance tracking was not respecting the guild cadence, so the start and end of the tracking window was wrong for guilds with non-default cadence. Fixed.
  • It is no longer possible to create a new guild that has the same name as an existing guild.

MISC

  • When a player resigns or is dropped from a Swiss tournament, they will no longer exist in the matchmaking pool for future rounds. As part of this change, it is no longer possible to resign from a Swiss event while you have an open match.
  • The game selection system will no longer filter out titles from IGDB that are forks of other games.

December 2024

For the month of December I would like to do a deep dive into the AFoG error log. Every exception with its stack trace is logged and there are some very mysterious errors that have been popping up for many months but aren't visible enough to the end-user for there to have been justification to prioritize them over more immediate needs. So I'm setting aside some time to look into all that and hopefully get the error log cleaned up. I'll still be knocking out some user feature requests as needed, of course.

Get Involved

Thank you, as always, for tuning in for the monthly AFoG dev blog! If you want to take your support to the next level, doing any combination of these things will help us out in a big way!

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