Saturday, August 1, 2020

CryptoClickers Released!

Hello guys! I am happy to say that today was an amazing release day with tons of supporting people! (Also thank you u/zenongreat for making a post about it :D)

It's been quite the stressful, but also educational and exciting journey from CryptoClickers: Legacy Edition (old version) release to remaking the game, then balancing the game, fixing tons of bugs, spending days on optimization (your CPU will be happy), and then the final release!

This game has been in development for a total of 3 years (1.5ish from each legacy and the new version). I have learned a ton and gained so much support from my amazing community and the amazing r/incremental_games community that all of us have formed.

Anyways let's talk about the game:

- Has a double prestige layer system (eventually three).

- Has tons of challenges/speedrun challenges.

- Two major upgrade trees.

- Lots of game modes that all bind together.

- Numbers up to the e10000s.

- Has hourly events that change everyday and runs on a weekly schedule.

- It's cross-platform, you can export and import your save on any device you may desire.

- Has a friendly Discord community

- Planning to add lots of content and improve the game along it's journey!

Here's whats going to happen in the future:

- Third Prestige (Will be a fully customizable UI such as colors, icons, prefixes, and names).

- Continuous UI updates, now I think we can all agree the UI is definitely not new user friendly. It's very clustered and messy for some people. I want to improve this in the best ways possible till it's near perfect.

- Events Updates, the current events are a bit stale, all except the Friday event will be replaced with some cool events I have planned!

- Bug fixes and balancing, please, if you find any small bug or grammar error, I would love to fix it. I want this game to be at its best state at all times!

- Possible seasonable events?

I wanted to thank everyone who has been here with me since the start of development, everyone who has contributed in any form of support, I appreciate you and everything you have done for me, the game, and the community. I appreciate all the beta testers for helping me get through the annoying bugs and balances that were made. I love all my staff, I love my community, and especially I love the Incremental Games community. I also wanted to mention that Antimatter Dimensions and Idling to rule the gods were my biggest inspirations for the game, so thanks to the devs for making their amazing games. Thank you guys and I hope you enjoy my game. I will be actively working on this!

Here are the download links:

Steam: https://store.steampowered.com/app/1313580/CryptoClickers_Crypto_Idle_Game/

iOS: https://apps.apple.com/us/app/cryptoclickers-idle-game/id1524226223

Android: https://play.google.com/store/apps/details?id=com.CryptoGrounds.CryptoClickers2

Kartridge: https://www.kartridge.com/games/zachbc1/cryptoclickers/

Itch.io: https://cryptogrounds.itch.io/cryptoclickers

(You can also find some other cool information such as prototypes, I will be adding more here: https://cryptogroundsgames.com/ )

Also. You'll need this later: 111144333322

Spoiler: If you are interested in a small story, otherwise you can ignore!

3 years ago, this game was only a little project of mine for an AP computer science Principles project portion of the AP test. I haven’t stopped working on it since then because I knew what I have been working on and what I have been learning over the years is worth it. Over a year or 2 ago I released what is now CryptoClickers Legacy. It was a mess, it was buggy, it drained everyone’s batteries like a Bitcoin Miner, heating up peoples phones, had a crappy launch on Android and was hard to maintain the crappy code it had. I then started the new CryptoClickers which I release today. A much more optimized, balanced, and overall developed game.

Edit: I am currently working on improving the UI and adding an interactive tutorial where you complete tasks up to the first challenge


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