Saturday, January 1, 2022

Flea Market and the "economy" need to be removed. Right now the flea market and making money is the game.

Backer since day one.

I remember the only maps being Customs and Factory and being able to loot up offline.

Way back in the day it was Makarov's Grach's and shotguns galore. I think we had the AKS74U as well.


This game is in a very bad state. Honestly I don't give a shit about guns or attachments or how great the gun play is. I have a problem with the fundamentals.

As the patches get added and stuff gets added to tarkov my fps keeps dropping. the desync. the stutters. This shit has to get sorted asap. I don't give a shit about any new features. I want a stable 120fps experience. I don't want stutters when scavs load in or any of the other mysterious "Tarkovian" shit that happens.


Armor and Ammo

This is and will be my biggest gripe. That scav I shot was running a paca. Level 2 armor I was running 7.62x39 PS rounds. I emptied the mag into him center mass at close range. Yet he was still standing after albeit not long. Long enough to inflict serious injuries onto my character and thanks to me not knowing about heavy bleeds it was a fatal wound.

I can sort of stand the inertia, I can stand the health system and its complexities. What I can't stand is some dipshit taking 10 rounds of 7.62 at close range and able to function while wearing armor meant to stop pistol rounds and buck shot. In real life that guy would be turned to goo.

However lets by some miracle say no rounds made it through (yeah fucking right) he would be on the ground in some severe discomfort.


Traders & Flea Market

I want traders and flea market gone. I want perhaps Prapor and Therapist to be around. They will work on a token / currency system. Every week you can put in ONE requisition order with either of them. This can be anything from meds to ammo and guns each trader gets one order you can put through for gear. Everything else... found in raid or crafted. Thats another thing Get rid of found in raid

The problem with Tarkov is it was never intended to be but by necessity of design became cyclic in nature. Early wipe its a mad dash to get scraps and build up the hide out and eventually you have so much passive income there is no challenge and you end up coming on here and going "GIB WIPE"


My proposal

no more roubles, dollars, euros. No fiat currency. No BITCOIN. No GPU farming. The meta of Tarkov is shove shit in your safe container and try and loot goblin as much crap out and build your hideout or sell for profit so you can use level 6 armor top tier guns and afford BP rounds for your meta gun.

Instead you get:

Access to a trader or two. I like the idea of one. Every week you get one requisition order. (I am not talking actual days I am saying in game days.)

So you go to prapor and you go "I need an SKS, Mosin, some ammo, some of those bandages you got some med kits." This is spent using influence you get this by getting items he needs or through quests or maybe you find his men in game doing an insurance run and you think "do I spare them or do I take the chance to kill them and collect?" realizing if you fail not only do you lose the gear you have on you you also won't get your insured gear back. There is an additional modifier where he keeps some of your insurance return "It got lost fell off a truck." so to speak.

Basic gear.

Once you hit a predetermined level lets say 50. You can PRESTIGE

What will this mean for you? Well, you go back to basic gear and you can use the rep you gained to contact a new trader who do you pick? Do you ask to be introduced to Therapist or Skier? And you continue. And you build your network as you level.

But you can get other things when you prestige.

1) New recipes for your hide out.

2) New modules for your hide out.

3) Access to different tiers of maps (Labs Level 2) Where you have better AI and need to rely more on team work and where it can be really lucrative to back stab people.

4) Maybe for this prestige level you bribe a boss not to shoot you on sight.

5) Unlock some form of cosmetic that can help you in game. Maybe camo face paint and a ghillie suit so you can go be an asshole on woods.

6) Access to end game events / maps.

What you will get is a player economy that is very slow to progress and can be influenced by the devs. The devs need to stop trying to balance and economy and play "Dungeon Master"

Meaning if they notice a surplus of heavily geared players they can incentivize turning that gear into traders for EXP / Tokens some form of currency maybe even rep. Maybe it becomes to the point where if you spawn in with a certain tier of gear the bosses hunt you down and raiders will spawn in to control the system. Perhaps the battlefield becomes too hot and insurance is no longer offered.

Gear in tarkov is the ultimate form of currency and with every game there needs to be a currency sink.

I can't be the only one sick of wipes and the players farming currency. The real reason for hackers and this loot goblin behavior is RMT. It pays to cheat in Tarkov and is very lucrative.

Remove the flea market and start controlling the game stop being controlled by the game.


So many of BSG's design choices revolve around this very thing that hurts the game. What they should be doing is focusing on the following:

1) Removing the idea of "Economy" in the game make it a function of the game not the game. Stop trying to balance something that can't be balanced due to third party interference (Cheaters, No lifers, RMT,)

2) Performance issues: Honestly its what 2-3 years into Beta? This should be priority. When I say performance issues I mean the following:

Frame Dips, Stutter, Desync, Load times (My first match took 7 minutes to find and then another minute to load into)

3) Figuring out what the end game needs to be and start fleshing it out.

4) If you can do twitch drop events, and holiday themed events you can use KPI's from the game and metrics from items in circulation to dictate how the economy will go.

5) Remove the reliance on armor piercing ammo. As it stands you need some form of armor piercing ammo within the first few days of a wipe when you can by L3 armor from traders.

By doing the following and implementing the prestige system it gives you a revolving economy that never needs to be wiped that you can control. It also removes any financial reason to hack on Tarkov. It will keep that fresh wipe feeling indefinitely.

Right now the only thing driving people is rushing to get access to flea and then its farm roubles to trick out that underground base.

When really it should be.

I need to conserve my ammo until I can get that level 1 work bench. But that will only get me access to 9x18 / shotgun shells and some basic hunting cartridges. I got a requisition order with Prapor. Maybe I can order bulk hollow point rounds a deer rifle and some meds and water and use that. I got a Scav run coming up I should do some night runs in shoreline (once its a few months in Scav runs will be pretty safe as all the assholes will be karma'ed out for the most part.) Oh I got a daily quest to kill scavs on interchange as a PMC that will give me a spare rec order + a svd rifle.

Whatever the whole point is this drives people to play the game in a not meta way as the meta is controlled by BSG and it forces you to use team work as going up againsts Rashala with a .366 rifle and a couple shoddy nades is a scary proposition. People will have to use scav runs. Currency is earned via rapport with traders through quests and providing them with goods they need that can in turn be used for requisition. The only way players can get items. Is mutual trade meeting in game. Which is inherently risky.

So what ends up is you can make food and provisions your other buddy he can make meds meanwhile you have the ability to create ammunition. And lets say a 4th friend has some spare body armor.

You all meet up for a woods run dispense the items and then head out and have to work together to survive. You need each other for the raid and you need to each other to survive to get out.

This also creates emergent gameplay and there will be less kill on sight.

Some food for thought. I will see you all next wipe whenever that is. Hopefully that patch I can hit a stable 120FPS and its the "last wipe."


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